![]() Not here, though-Overwatch has your back, keeping an eye on you. This is where the friendly and approachable nature of the game proves to be so damn appealing and encouraging, where other games tend to fall flat on their faces, leaving the player feeling forced into a class they would rather avoid. Players can switch at their group’s spawning locations or in the event of death. This isn’t mapped to a simple button press, mind you, as this would greatly dampen the experience, leaving it unbalanced and meaningless. What’s unique about the game’s class system aside from its emphasis on co-operation, is the ability to change on-the-fly to any character of your choosing during the match. As each of the game’s twenty-one characters contain their own specific skill-sets, weapons and special abilities, playing strictly as a squad of offensive-based characters and expecting to actually get somewhere isn’t going to work out so well if the opposing team has a stellar my own nature for a direct assault and facing the enemy head-on in a fight to the death Bro-shooter mentality, I felt no way disheartened in changing my class should my teammates require an additional support character or an extra line of defence. Previously touching on the game’s strategic formula of gameplay, this is an element that comes highly encouraged but is by all means optional. Whether you’re barricading the streets of King’s Row London, blitzing in and out of set pieces from the now desolate Hollywood, or watching over your payload from the futuristic rooftops of Numbani Africa, every map is an absolute blast to take part in, holding no personal preference or dislike towards one or the other. It’s also within the game’s level design where it feels modern yet old school, catering to each and every one of its unique characters in the way they traverse the game’s maps. Delivered in an arena-based fashion consisting of large open areas and fully explorable interiors, the game’s use of high buildings, underground entrances and tightly-packed corridors do well in bringing about a strategic element, encouraging players to band together making use of their class-specific abilities. This feeling of accessibility is further enhanced by the design of the environments. While they all sound similar on the surface, experiencing them brings out their distinctions while still retaining the game’s simplistic design and friendly nature of being accessible. The former places each team in offense or defence with the aim of the game taking over specific sections on the map, while the latter introduces a series of objectives while doing so. This isn’t by any means subject to this one specific modes as each of the other two game modes treat the player in the same exact manner, resulting in continuous progression.Īs previously mentioned, each of the game’s three modes share similarities, more predominantly so with Assault and Contro. As with all of the game’s modes, Escort plays on a timer, judging and rewarding players at the end of each round based on their kill-counts, team support and participation towards its objectives. Escort mode positions each of the twelve players in an attack versus defence stature, with the latter being required to protect a moving payload to a secure destination. While each of these three modes hold a sense of familiarity and relation to one and other, this is largely due to the game’s objective structure. The game offers up three modes to participate in with a fourth serving as a hybrid of selective objectives. Blizzard has not only created a video game, they’ve given birth to an expansive universe one that’s branched out into comic books, animated shorts, and a graphic novel. Set in a far-off future where Artificial Intelligence seeks equality after a global crisis involving a robotic uprising, the world finds itself split in two and a taskforce is called in: The Overwatch. While these often conflict in games and things never work out as a result, Overwatch is notably different. Overwatch is an online-only shooter which takes the lore and background of its universe quite seriously. Presented in a colour palette much akin to an animated movie by the likes of DreamWorks or Pixar, the game’s visual styling is certainly engaging one that’s backed up and treated well thanks to a varied and diverse ensemble cast of characters. In the melting pot of first-person-shooters, where the military themes of greys and browns combine with such futuristic staples as mechs and drones, Overwatch is a game which seeks to break out from the herd and stamp down its own identity.
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